Oct 02, 2007, 11:01 PM // 23:01
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#21
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Desert Nomad
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/signed
No idea why it's implemented the way it is, honestly. That cap's a pain in the neck and is there for no discernible reason.
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Oct 02, 2007, 11:02 PM // 23:02
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#22
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Academy Page
Join Date: Aug 2007
Location: USA
Guild: Order of The Bladed Aatxe [ECTO]
Profession: Mo/
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Quote:
Originally Posted by getalifebud
Someone must have mentioned this before, I think that like Balthazars faction, reaching titles such as those on the Kurzick and Luxon alliance track, should allow you to have a higher amount of faction at one time... Say you can hold an extra 2000 for every title, or maybe even more?
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you do gain extra faction, but you have to get the gladiator titles to do so.
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Oct 02, 2007, 11:58 PM // 23:58
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#23
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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i dont see a reason not too, if theres a bathazar one why not a faction one tbh....
/signed
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Oct 03, 2007, 05:44 AM // 05:44
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#24
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Desert Nomad
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Even though it would be kind of nice, they already put a donation guy in aspenwood and jade quarry and ab. Why do we need to have a higher cap when we can say to the group leader, "Give me a second to donate" .... "Done, lets go." Let them put the man power somewhere else.
/not signed
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Oct 03, 2007, 09:58 AM // 09:58
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#25
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Jungle Guide
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Quote:
Originally Posted by wetsparks
Even though it would be kind of nice, they already put a donation guy in aspenwood and jade quarry and ab. Why do we need to have a higher cap when we can say to the group leader, "Give me a second to donate" .... "Done, lets go." Let them put the man power somewhere else.
/not signed
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You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
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Oct 03, 2007, 06:36 PM // 18:36
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#26
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Academy Page
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/signed
Can be very usefull =)
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Oct 03, 2007, 08:18 PM // 20:18
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#27
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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/signed
I'd definitely be in favor of this
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Oct 03, 2007, 10:06 PM // 22:06
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#28
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Administrator
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/signed
People who hit the 10k cap often, or get near to it, usually have high ranks anyway, so by raising the cap for every lux/kurz rank you have, it's balanced. Easy to add too, seeing as though they've already done it once to the Balth faction.
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Oct 04, 2007, 04:10 AM // 04:10
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#29
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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/signed
increase the cap that is proportional to the allegiance rank
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Oct 04, 2007, 04:46 AM // 04:46
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#30
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Desert Nomad
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Quote:
Originally Posted by the Puppeteer
You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
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I think the reason they raised the cap for Balthazar faction is because it can unlock skills for pvp characters when a new chapter comes out. Seeing that alliance faction doesn't do that, I think the man power can be put to better use.
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Oct 04, 2007, 05:31 PM // 17:31
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#31
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Lion's Arch Merchant
Join Date: Sep 2006
Location: NYC
Guild: Governors Of Destruction [GOD]
Profession: E/
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/signed - less need to dump faction every so often, and anything to keep the first F in FFF is good with me
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Oct 04, 2007, 05:41 PM // 17:41
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#32
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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/signed why not. I don't even play guildwars or care anymore but can't see the harm in adding such a feature.
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Oct 04, 2007, 09:42 PM // 21:42
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#33
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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Even though they made it easier with the rewards NPC in the towns, it would still be an easy thing to implement, just like the balthazar cap.
/signed
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Oct 05, 2007, 12:19 AM // 00:19
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#34
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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/signed
No reason not to have it but only increase it, if you have reached rank 3 alliance faction rank or above.
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Oct 05, 2007, 12:24 AM // 00:24
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#35
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Signed
Now that they added kurz and luxon representatives who gave rewards in the outposts it's not as big of a problem as it was but higher limit would still be nice in case you wanted to move some characters through the campaign with the 10k faction
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Oct 05, 2007, 03:57 PM // 15:57
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#36
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by the Puppeteer
You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
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because with higher facton cap it would be easier for alliances to buy towns
get 3 guilds with 70-80 active members donating 25k and bam!, you just bought your small outpost
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Oct 05, 2007, 04:03 PM // 16:03
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#37
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Frost Gate Guardian
Join Date: Nov 2006
Location: united kingdom
Profession: E/Me
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*signed 200 times. donating all the times in ab this weekend was rly trashing our time* and you do realise that there is a "faction reward" guy on every ab town ? so... that means you dont waste time leaving the group to go to the guild hall to donate
/not signed
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Oct 05, 2007, 04:04 PM // 16:04
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#38
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Lion's Arch Merchant
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why would it be a problem if you could save up to buy a town?
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Oct 05, 2007, 04:26 PM // 16:26
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#39
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by EinherjarMx
because with higher facton cap it would be easier for alliances to buy towns
get 3 guilds with 70-80 active members donating 25k and bam!, you just bought your small outpost
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Except... all the guilds that go for towns will start doing this, so it evens out.
/sign
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Oct 05, 2007, 04:35 PM // 16:35
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#40
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
No reason why not
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